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Bite Me! Wereblooded PFRPG (PDF)

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Bite Me! Wereblooded Shows You Where the Were Is

Bite Me! Wereblooded presents the scions of natural lycanthropes and humanoids, designed by Ennie-award winning author, Ben McFarland. Although they lack their parent’s lycanthropic gifts, wereblooded share a animalistic heritage while appearing mostly — but not quite — like their unchanging humanoid parent.

Truly windows to the soul, the eyes of a wereblooded reveal their bestial nature, though this subtle difference means many still manage to live hidden in larger communities or on the fringes of society. Denied this luxury, monstrous wereblooded bear the animal head of their lycanthropic parent’s animal form.

A new race for your Pathfinder RPG campaign, wereblooded offer players and GMs a choice between a humanoid and a monstrous humanoid version.

Within the pages of Bite Me! Wereblooded you’ll find:

  • A look at Wereblooded society, relations with other encountered races, their alignment and religion, reasons for adventuring, and possible names for male or female characters.
  • Three potential clans for Wereblooded of different stock: the cat-like felis, the wolfish lupis, and the bear-inspired ursus. Additionally, alternate racial traits, subtypes and geographical distinctions allow for further customizing of Wereblooded characters.
  • Race-specific favored class options mean characters may select alternative rewards when gaining new levels besides a simple hit point or a skill point.
  • For characters looking to temporarily take on a lycanthrope’s hybrid body, the incantation of Claim the Ravenous Hunter’s Form provides a skill-based magic anyone can learn!
  • A pair of sample characters in both humanoid and monstrous humanoid versions, letting GMs scale the initial introduction of Wereblooded to their games as they see fit.

Don’t wait, take the chance and get your wild on today buy purchasing Bite Me! Wereblooded!


Deep Magic: Elven High Magic PDF (5th Edition)

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Powerful Magic of a Bygone Age!

Legends say that the elves of ancient times could enchant entire cities, change fate, and even reshape worlds, with a power that nearly infringed upon the authority of the gods. These feats are unheard of today, and most non-elves believe elven high magic has died out. But this power still exists, as a closely guarded secret practiced only by the elves and their shadow fey relatives.

Deep Magic: Elven High Magic brings the secrets of high elven magic into your 5e campaign, featuring:

  • An Elven High Magic school of wizard magic, with new abilities including Ritual Focus, Bound Magic, Ritual Mastery, and High Magic
  • 17 new spells, including black swan storm, song of the forest, afflict line, cosmic alignment, and more

Let the dwarves bluster, and the humans swagger in their ignorance. You will reveal your true power when the moment is right—for with sufficient time, an elf who has mastered the secrets of high magic can accomplish almost anything…

Deep Magic: Dragon Magic PDF (5th Edition)

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Magic that Roils in Blood and Bone!

The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants.

Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic natures. A human with an ancient draconic ancestor might find a wizard mentor to help her focus her power. Special legions of dragonborn troops train with a master dragon mage to better defend their homeland from invaders.

Deep Magic: Dragon Magic brings the secrets of dragon magic into your 5th Edition campaign, featuring:

  • A dragon mage arcane tradition that grants wizards draconic aspects as they rise in level
  • 9 new feats including Find The Titan’s Weakness, Dragonsmith, and Dragonrider
  • 16 new spells, including draconic smite, kobold’s fury, enhance greed, legend killer, and more

Here is magic born in the abyss of time, in an ancient age where titanic winged masters wielded unimaginable power. Their blood burns within you—unlock its secrets, and wield the magic that is your birthright!

Deep Magic: Blood & Doom PDF (5th Edition)

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Dark Magic of Unutterable Evil!

“A field produces no crops until the farmer slices it open with a blade.” – Mstislav, Butcher of the Steppes

Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign.

Deep Magic: Blood and Doom contains the secrets of antipaladin and blood magic for 5th Edition, featuring:

  • Antipaladin class features and magic, including Unholy Smite, Oath of the Giving Grave, Aura of the Unrepentant, and Undying Sentinel
  • A new Serophage sorcerous origin, featuring Strength Beneath the Skin, Blood Fuel, Blood Barrier, and Exsanguinate
  • A Blood Magic Wizard School with 36 horrifying spells that include animate ghoul, doom of consuming fire, strength of the underworld, and vomit tentacles
  • A new blood elemental monster, and a new wondrous item: Taergash’s Exsanguinating Tome

Undying riders thunder across the land, bringing death in their wake. Corrupt wizards, clerics, and sorcerers recite twisted spells from blood-drenched grimoires and bile dripping tomes. Your heroes have long sought foes worthy of their steel—but nothing prepared them for this.

Tome of Beasts for 5th Edition (Non-Mint Print)

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NOTE! This product is not in mint condition. Non-mint products have typically been dinged or bent or picked up some other form of imperfection during the course of shipment, so we’re making them available at a discounted price. While they have suffered some cosmetic damage, they should still be in usable condition. There will be no refunds or exchanges on non-mint products.

A Horde of New 5th Edition Monsters!

DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?”

PLAYER: “I retire, and become a farmer.”

Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. Here are more than 400 new foes for your 5th Edition game-everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons.

Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as:

  • Clockwork creatures
  • Drakes and dragons
  • Devils and arch-devils
  • Dangerous flavors of the fey
  • Undead-and much more!

Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Tome of Beasts and give your players an encounter they won’t soon forget!

Streets of Zobeck for 5th Edition

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A Collection of Dark and Daring Adventures

What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors?

Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine.

This 112-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find:

  • Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong
  • Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths.
  • A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes
  • A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent!

You probably shouldn’t bring the paladin along on this one…

This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Chris Harris, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett.

 

Demon Cults & Secret Societies for 5th Edition

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The Villains Have Arrived!

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!

Compatible with the 5th Edition of the world’s first roleplaying game, this volume contains:

  • 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
  • Each cult’s beliefs and agenda, with complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenants
  • Acolytes, soldiers, and minions to oppose PCs of many levels
  • Adventure seeds with cultist plots and schemes, ranging from low-level skirmishes to epic, career-capping challenges
  • New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!

Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!

Demon Cults & Secret Societies for Pathfinder RPG

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The Villains Have Arrived!

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!

Compatible with the Pathfinder Roleplaying Game, this volume contains:

  • 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
  • Each cult’s beliefs and agenda, with complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenants
  • Acolytes, soldiers, and minions to oppose PCs of many levels
  • Adventure seeds with cultist plots and schemes, ranging from low-level skirmishes to epic, career-capping challenges
  • New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!

Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!


Larger Than Life 3: Stone Giants (Pathfinder RPG)

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Strong as the mountains and deep as the caves!

Most stone giants spend their long lives in peaceful pursuits on the rocky peaks of mountain ranges: raising livestock, contemplating the passage of history, and educating captured adventurers about the tribe’s peaceable intentions before releasing them.

But hotheaded young stone giants would rather change the world than observe it — and a charismatic young leader with enough followers can unleash catastrophic attacks against lowlanders.

Larger Than Life: Stone Giants is a new 16-page PDF from RPG Superstar Mike Welham with plenty of material for Pathfinder Roleplaying Game GMs who want to bring giants into their game, including:

  • 19 new stone giant racial feats including Granite Fists, Root In Place, Surety of Stone and Unyielding Mind.
  • New stone giant gear: clarity moss, exploding rock, stone drums and stone softener; plus 4 new magic items
  • 7 new stone giant spells including bombardment, erupting wall, stone motes and tremor
  • Stone giant variants, adventure seeds and a CR 13 NPC, the bard Song of Slate
  • An extensive overview of stone giant society, customs, religion and relations with other races

Give your players a titanic new challenge with Larger Than Life: Stone Giants today!

Deck of Beasts: Low-Level Creatures (Preorder, Ships Late August)

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Turn a Monstrous Card! A Deck of Beasts Arrives

The Deck of Beasts: Low-Level Creatures includes over 90 creatures from the innovative Tome of Beasts in a portable format that is easy to clip to your DM screen or tuck into your module notes! Featuring all the creatures up to and including challenge rating two, the deck includes the hijinx-loving Alehouse Drake, time-twisting Eonic Drifter, and the poison-brewing Moss Lurker. Several mid-level creatures linked to low level creatures are also included, such as the complete set of Clockwork creatures.

Another deck focusing on creatures with challenge rating 3 to 5 is planned for late September.

Deck of Beasts: Low-Level Creatures
Complete Card List

1. Alseid
2. Ant, Giant & Queen
3. Anubian
4. Azza Gremlin
5. Bastet Temple Cat
6. Behtu
7. Beli
8. Boloti
9. Bone Crab
10. Broodiken
11. Bucca
12. Burrowling
13. Chernomoi
14. Child Of Briar
15. Cikavak
16. Clockwork Abomination
17. Clockwork Beetle
18. Clockwork Beetle Swarm
19. Clockwork Hound
20. Clockwork Huntsman
21. Clockwork Myrmidon
22. Clockwork Watchman
23. Clockwork Weaving Spider
24. Clurichaun
25. Cobbleswarm
26. Dipsa
27. Dogmole
28. Dogmole Juggernaut
29. Doppelrat
30. Drake, Alehouse
31. Drake, Crimson
32. Drake, Paper
33. Eala
34. Eel Hound
35. Emerald Eye
36. Empty Cloak
37. Eonic Drifter
38. Erina
39. Firegeist
40. Folk Of Leng
41. Fraughashar
42. Garroter Crab
43. Gerridae
44. Ghoul, Beggar
45. Glass Gator
46. Goblin, Dust
47. Gray Thirster
48. Gremlin, Rum
49. Kalke
50. Kobold Alchemist
51. Kobold Chieftain
52. Kobold Trapsmith
53. Kot Bayun
54. Lantern Dragonette
55. Lemurfolk & Greyfur
56. Leshy
57. Library Automaton
58. Living Wick
59. Mimic, Map
60. Miremal
61. Morphoi
62. Moss Lurker
63. Myling
64. Nkosi
65. Noctiny
66. Ostrich, War
67. Putrid Haunt
68. Ramag
69. Ratfolk
70. Ravenfolk Doom Croaker
71. Ravenfolk Scout
72. Ravenfolk Warrior
73. Roachling
74. Shadhavar
75. Shellycoat
76. Shroud
77. Skeleton, Sharkjaw
78. Snake, Swamp Adder & Snake, Zanskaran Viper
79. Spider Thief
80. Spider, Red-banded Line
81. Stryx
82. Suturefly
83. Treacle
84. Uraeus
85. Vile Barber
86. Wampus Cat
87. Wharfling & Swarm
88. Witchlight
89. Xanka

Warlock Patreon: Mythos (PDF)

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Warlock Mythos: A Walk on the Dark Side!

Thanks to the Warlock Patreon supporters, the first Midgard 5th Edition Warlock booklet is here.

The topic is the Cthulhu Mythos in Midgard, and the sections and designers are listed here:

  • Warlocks, Witches, and Wanderings
  • Forbidden Mountains of Beldestan, by Wolfgang Baur
  • The Delights of Enkada Pishtuhk, by Troy E. Taylor with Ben McFarland
  • Legacy of the Unhinged Gardeners by Richard Green
  • Void-Touched: Warped Flesh and Twisted Minds, by Dan Dillon

Support Warlock as we expand the dark fantasy options for 5E!

 

Warlock Patreon: Dread Magic (PDF)

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Warlock Dread Magic: Welcome to Arshin’s Workshop!

Thanks to the Warlock Patreon supporters, the second Midgard 5th Edition Warlock booklet is here.

The topic is the powers of Dread Magic in Midgard, and the sections and designers are listed here:

  • Blood Mages of Kaa’nesh, by Wolfgang Baur
  • Arsenal of Villains: Blood Calls to Blood, by Dan Dillon
  • Legendary Works of Arshin the Enchanter, by Jon Sawatsky
  • City of Blue Blocks by Richard Green
  • Haunted Stone Giant by Richard Green
  • Necrotic Tick by Richard Green

Support Warlock as we expand the dark fantasy options for 5E!

 

Deep Magic: Elemental Magic PDF (5th Edition)

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Magic that Soars, Flows, Burns, and Crushes!

Primal forces seethe beyond the boundaries of the world, in planes where the four elements clash and vie with each other for dominion. Air howls free and swift! Earth stands indomitable and unyielding! Fire rages unchecked! Water ebbs and flows!

Some mortals carry a spark of elemental magic in their very souls, while those who study arcane lore bend its secrets to their will. Others—out of desperation or arrogance—strike bargains with beings of unfathomable power from the Elemental Planes.

Deep Magic: Elemental Magic brings the secrets of elemental magic into your 5e campaign, featuring:

  • An Elemental Essence sorcerous origin, the Genie Lord warlock patron, and an Elementalism arcane tradition for wizards
  • Two new elemental magic feats: Negotiator and Survivor
  • 17 new spells, including rolling thunder, flame wave, caustic torrent, and spire of stone

Channeling the primal forces of creation is a dangerous calling, but its power is like none other. Let your mortal form be the conduit for these planar energies, and unleash the fury of the elements on your foes!

Items Wondrous Strange PDF (5th Edition)

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Magic Most Wondrous and Most Strange!

Magic items are the treasures that every adventurer longs to bring back from their journeys, and  delivers more than 50 mysterious, fully playable items that are sure to surprise even veteran and jaded players. Items Wondrous Strange brings the new and peculiar magic into your 5e campaign, featuring:

  • Items of dragon magic, void magic, and clockwork magic!
  • Weapons and armor unknown to the sages—plus a new artifact-level weapon!
  • From Death’s Mirror to the Bonebreaker Mace and the Rift Orb, these items will find a home in your campaign!

Gather up these treasures, ward them with traps, and let your players marvel at treasures undreamed-of!

Tome of Beasts for 5th Edition (Non-Mint Print)

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NOTE! This product is not in mint condition. Non-mint products have typically been dinged or bent or picked up some other form of imperfection during the course of shipment, so we’re making them available at a discounted price. While they have suffered some cosmetic damage, they should still be in usable condition. There will be no refunds or exchanges on non-mint products.

A Horde of New 5th Edition Monsters!

DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?”

PLAYER: “I retire, and become a farmer.”

Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. Here are more than 400 new foes for your 5th Edition game-everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons.

Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as:

  • Clockwork creatures
  • Drakes and dragons
  • Devils and arch-devils
  • Dangerous flavors of the fey
  • Undead-and much more!

Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Tome of Beasts and give your players an encounter they won’t soon forget!


Advanced Races Compendium for Pathfinder RPG

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Monstrous Heroes for the Pathfinder Roleplaying Game!

Just your standard adventuring party: human fighter, halfling rogue, elf wizard, and…wait, is that paladin a ghoul?

Yes, unlikely heroes can emerge from strange and forbidden places: dragons’ dens, murky swamps, magical forges, and the realms of Shadow!

The 336 pages of the Advanced Races Compendium gives you everything you need to play a monstrous adventurer in the Pathfinder Roleplaying Game. This volume is packed with player character racial feats, traits, spells, bloodlines, gear, magic items, archetypes, and more for:

  • Gearforged
  • Gnoll
  • Lizardfolk
  • Kobold
  • Shadow Fey
  • Tiefling
  • Aasimar
  • Centaur
  • Darakhul
  • Derro
  • Dhampir
  • Dragonkin
  • Drow
  • Jinnborn
  • Lamia
  • Minotaur 
  • Ravenfolk
  • Sahuagin
  • Tosculi
  • Trollkin
  • Werelion
  • And 4 more!

Get Advanced Races Compendium today and play a minotaur corsair smashing through foes, a sly kobold darting nimbly around and wreaking havoc, a gearforged warrior powered by steam and magic, and much more!

New Paths Compendium for Pathfinder RPG – Expanded Edition

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Choose Your Path!

Shadows are falling across the land: monstrous things stir in the depths, schemers spin their plots in the towers of the powerful, and unholy threats rise from the grave to menace the living. It’s an age of terrors and wonders…and heroes!

This expanded, hardcover edition of the New Paths Compendium gives you all-new options to create your new favorite character. You’ll find 12 new and expanded Pathfinder RPG classes from level 1 through 20—plus feats, spells, archetypes, and resources to build and play a character to challenge anything the GM throws at it!

The expanded New Paths Compendium includes:

  • All-new Warlock, Tinkerer, Priest, and Trickster base classes, with favored class options
  • Totally revamped Savant and Archer classes
  • Death feats, available to heroes who have been raised from the dead
  • New battle feats and new spells
  • And much more!

There’s a big world of adventure and peril out there – make a hero that it won’t soon forget!

Warlock Patreon: Undercity (PDF)

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Warlock Undercity: Down Below the Streets!

Thanks to the Warlock Patreon supporters, the third Midgard 5th Edition Warlock booklet is here.

The topic is the dark and shadowy Undercity in Midgard, and the sections and designers are listed here:

  • Fonts of Poison and Power, by James J. Haeck
  • The Cloven Nine of Zobeck, by Ben McFarland
  • The Crimson Oubliette, by Brian Suskind
  • Under the Gullet, by Peter von Bleichert
  • Lesser Golems: It’s Alive!, by Shawn Merwin
  • Pech: Servants of Stone, by Shawn Merwin

Support Warlock as we expand the dark fantasy options for 5E!

 

Midgard Heroes Handbook for 5th Edition

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The Flame of Heroes Must Light
a Dark World!

Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!

The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.

You also get:

  • more than 48 new class options, including new bard colleges and paladin oaths
  • martial, ranger, and rogue archetypes—and new weapons and gear
  • a new druid circle and a dozen new cleric domains including Beer, Justice, and Moon domains
  • sorcerous bloodlines, new warlock pacts, and strange arcane traditions
  • 20 backgrounds from the Southlands to the distant North,
  • And nearly 300 new spells from the fan-favorite Deep Magic series, including shadow magic, clockwork magic, battle magic, rune magic and more!

The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!

Warlock Patreon: Dragon Empire (PDF)

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Warlock Dragon Empire: Fire and Claw in Deep Caverns!

Thanks to the Warlock Patreon supporters, the fourth Midgard 5th Edition Warlock booklet is here.

The topic is all things scaled, fanged, and gold-seeking, with particular attention paid to the vast and ever-growing Mharoti Empire in Midgard. This booklet’s esteemed sections and designers are listed here:

  • 10 Magnificent Sultans of the Mharoti Empire, by Wolfgang Baur
  • Into the Dragon Empire: Marea and the Islands, by Chris Harris
  • Terrors of the Dragon Empire, by James J. Haeck
  • Phosus, Dread Wyrm of the Falls, by Jon Sawatsky
  • Yek Demons, by Jeremy Hochhalter
  • Dragon Turtles of Midgard: An Interview with a Sahuagin Scholar, by Brian Suskind

Support Warlock as we expand the dark fantasy options for 5E!

 

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